
After Ubisoft sparked some controversy with their depiction of Bolivia in 2017’s Wildlands, it makes sense to relocate to a fictitious land and fill it with geographical wonderment. Visually, it is incredible to behold, with much praise to be heaped on the lighting mechanics especially.

There are wide-spanning woodlands, snow-capped mountainous areas, swamps and many a tropical area, all fully accessible. Not only this, but Walker has also built up his squad of ‘Wolves’, hunting down all surviving Ghosts.Īuroa itself is just plain stunning, and you can see massive attention has gone into making the island feel as vast and distinct as possible. Walker (Jon Bernthal) has taken control of a private military known as Sentinel. With Nomad as the only survivor, and his ghost buddies missing/injured, he learns former Ghost Cole D. The Ghosts are soon ambushed by a swarm of drones, crashing onto the island. You once again take control of Nomad, the gruff-voiced grunting leader of the Ghosts, sent out to the island of Auroa to investigate the sinking of a US cargo ship. It’s a dependable formula although a bit too familiar, making it hard to become too enthusiastic about Breakpoint, despite a strong story with some stellar performances. With this entry, much is the same as other open-world Ubisoft titles: explore a vast environment while completing various missions and side missions as you level up your character and weaponry.


It makes it a challenge to put my finger on as to whether I’m enjoying Breakpoint or just getting through it. At others, it’s full of pace-killing bugs, glitches and so, so many microtransactions. At times, it’s incredibly fun, with a compelling story and gorgeous environments to explore. Ghost Recon Breakpoint is a bit all over the place.
